LAAAAAGS!

This is the place where information regarding beta releases will be. Discussion about bugs, changes, or questions should be posted here.

Moderators: Slink, General Discussion Moderators

bloody_Rysiek_Lubicz

LAAAAAGS!

Postby bloody_Rysiek_Lubicz » Fri Feb 18, 2005 07:55 pm

I've tried to play Transfusion with several friends but we always have lags jumping between 100-?? (even more than 2000ms!) - different people hosted the games and the lags were always there. I don't know, because all other games work ok, the ms rate is decent... it appears to be Transfusion 1.1beta3 (patched) problem :(
bloody_Rysiek

Postby bloody_Rysiek » Tue Feb 22, 2005 12:51 am

Guess I have to delete Transfusion. Pity cause i love blood 1 :(
It just lags so much... I have a good connection and other games work ok (i tried to change the network settings, even gfx settings) but that doesnt affect anything..
User avatar
predator
Lead Mapper
Posts: 1114
Joined: Sat Aug 14, 2004 12:51 pm
Location: Warsaw, Poland
Contact:

Postby predator » Tue Feb 22, 2005 09:02 am

Are you talking about internet play or LAN games?
TF works fine on LAN, I play it quite often.
If you meant internet play though, it is normal. I have never got a chance to play TF on the internet without tremendous lags, not a single chance.

A moze postawimy kiedys serwer gdzies w Polsce, wtedy lagi moga byc mniejsze. :-) Trzymaj sie.
TeraX

Postby TeraX » Tue Dec 27, 2005 09:49 pm

On Lan gaming the Player who open a Server has no lags but all Players that connect as client are very laggy in his own game.

What can we do?
User avatar
Cruo
Axe Zombie
Posts: 40
Joined: Sat Feb 12, 2005 05:15 am
Location: Iowa
Contact:

Postby Cruo » Fri Jun 16, 2006 04:45 am

TeraX wrote:On Lan gaming the Player who open a Server has no lags but all Players that connect as client are very laggy in his own game.

What can we do?


Yeah, just the way it is. Project has been dead for a couple years, but the beauty of blood is, things can come back from the dead. I'll be first in line when they fix the net code. Would be nice if Transfusion would work modem2modem at 9600 baud with absolutely no lag like Blood :) We experienced 500+ pings while living a mile from eachother on DSL though and kind of put it aside. I've played online a few times also, but on the older versions. It was pretty fun, but singple player Blood is enough for me until the net code is fixed.
User avatar
scar3crow
kvlt-anaatmanah
Posts: 386
Joined: Mon Aug 08, 2005 06:22 pm
Contact:

Postby scar3crow » Fri Jun 16, 2006 12:55 pm

Project has been dead ? Hardly. Project has been supported by people with real lives, jobs, and other projects ? Very.

Oh and I play online using DP all the time, I get steady pings for the most part to any dedicated server... in TFn its slightly different, but then again I suspect that may just be the server. TFn has always been at least decent for multiplay.
User avatar
Cruo
Axe Zombie
Posts: 40
Joined: Sat Feb 12, 2005 05:15 am
Location: Iowa
Contact:

Postby Cruo » Fri Jun 16, 2006 10:57 pm

scar3crow wrote:Project has been dead ? Hardly. Project has been supported by people with real lives, jobs, and other projects ? Very.

Oh and I play online using DP all the time, I get steady pings for the most part to any dedicated server... in TFn its slightly different, but then again I suspect that may just be the server. TFn has always been at least decent for multiplay.


Dead as in there hasn't been an update in a couple years. That's why I said it'll live again. Behind the scenes work doesn't matter to the general public until they get an update ;)
User avatar
DustyStyx
2D Artist
Posts: 2069
Joined: Wed Aug 11, 2004 02:12 am
Location: Salt Lake
Contact:

Postby DustyStyx » Sat Jun 17, 2006 12:49 am


Return to “Beta Discussion”

Who is online

Users browsing this forum: No registered users and 2 guests