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- Posts: 1002
- Joined: Mon Feb 21, 2005 01:02 pm
Not really much of a "Finale" anyway, is it?
Necrosis wrote:I don't much care, thing is no more than a textured wall anyways.
- Posts: 386
- Joined: Mon Aug 08, 2005 06:22 pm
It spawned too many entities for it.
I would have liked to have seen a more complex level centered around the Icon of Sin personally... The Icon itself being the central piece which you activate about 2/3rds through, and in the completing thirds you run the risk of releasing a cyberdemon and/or pack of arch viles into the mix. I just think if you had never seen it before, and had a level built around it where it was always looming near by, it would be rather intimidating, wondering what was going to come of such a thing...
Honestly, the only game I have ever played that gave me a satisfactory ending was Unreal2. A flawed game with a terrible beginning, but I must say I loved the ending, and actually everything near the end was great.
This got a bit off topic, but its general chat. And a VS/what if thread.
- 2D Artist
- Posts: 2069
- Joined: Wed Aug 11, 2004 02:12 am
- Location: Salt Lake
Care to elaborate on Rick's powers? Also, does he have over a hundred years of combat reflexes?
- Bubble Wrap Man
- Posts: 1242
- Joined: Thu Jul 21, 2005 01:38 am
- Location: In The Flesh
DustyStyx wrote:Care to elaborate on Rick's powers? Also, does he have over a hundred years of combat reflexes?
Basically he's like a less evil jason voorhees or something along those lines. And no, he doesn't have over 100 years of combat reflexes.
Rick had a lives system though, and lives are no good.
- Posts: 5
- Joined: Mon Mar 16, 2009 03:17 am
Caleb against frank sinatra
since he just destroys his songs hahaha