Search found 222 matches

by Kazashi
Tue Sep 07, 2004 01:05 am
Forum: Transfusion Discussion
Topic: Pic of the day!
Replies: 46
Views: 52555

Bumps on the floor, as with bumps on all surfaces, require bumpmaps. I think beta2 contained them, but I've seperated them for beta3 as they are incomplete and only roughly done by a person with little skill in texturing (i.e. me). If anyone wants to get the textures I've bumped, they can ask me aft...
by Kazashi
Tue Aug 31, 2004 01:01 am
Forum: General Blood
Topic: Old Blood Forums
Replies: 11
Views: 18131

That's right. There's no censoring in place, but don't expect to be able to go overboard with the profanity - we can still do nasty things to offenders :twisted: I'm not holding out muhc hope of being able to recover the old forums. I don't have any access to the old site, so I can't get them back o...
by Kazashi
Mon Aug 30, 2004 01:12 am
Forum: Transfusion Discussion
Topic: Caleb's Awakening?
Replies: 27
Views: 48649

Who is on coding... well, right now there's not really anybody. The closest thing we have is Predator, who is looking through the bot code, but there's lots of stuff still to be done. As long as you understand the logic behind it you're a long way ahead of most of us ;)
by Kazashi
Sun Aug 29, 2004 01:16 am
Forum: General Blood
Topic: Who planned a Blood port?
Replies: 8
Views: 12000

IIRC, there was one person/team who was going to try a WinBlood port using the Duke3D source code, but this made little progress before dying. There was another project which popped up in the meantime, I can't remember the details of it though. Atari has been approached numerous times about releasin...
by Kazashi
Sun Aug 29, 2004 01:12 am
Forum: Transfusion Discussion
Topic: Caleb's Awakening?
Replies: 27
Views: 48649

"Caleb's Awakening" was going to be the single player aspect of the project, however the engine change didn't go down too well and it was abandoned. The snapshot hasn't been updated since and it won't be updated any more. The single player will remain with DarkPlaces, the game code is done...
by Kazashi
Sun Aug 29, 2004 01:00 am
Forum: General Blood
Topic: Blood mod for Doom3 engine!
Replies: 36
Views: 42283

Don't feel too bad about it -ED, the team page is still going through updates. Currently the only person who can modify it is Elric, and it can take a little while for info to get through so he can make the changes. In this most recent batch of changes we just have to find out that certain team memb...
by Kazashi
Fri Aug 27, 2004 02:01 am
Forum: General Blood
Topic: Blood mod for Doom3 engine!
Replies: 36
Views: 42283

This probably won't be the last "OMG GO TO TEH DOOM3 ENGINE!" topic. /me thinks the FAQ will need some updating..... Currently there is no "patch" to update the current release of Transfusion, the new stuff is contained within the beta version which team members have access to. ...
by Kazashi
Thu Aug 26, 2004 05:32 am
Forum: General Blood
Topic: Blood mod for Doom3 engine!
Replies: 36
Views: 42283

Things have changed quite a bit since the last official release. The weapons have been redone for instance, and for the most part the polygonal fires have been removed. The screenshots on the site are quite old and in need of updating, I suppose that would remove the need for some of the questioning...
by Kazashi
Wed Aug 25, 2004 01:53 am
Forum: General Blood
Topic: Blood mod for Doom3 engine!
Replies: 36
Views: 42283

Just to make sure people are getting the points that are arising: Transfusion uses the DarkPlaces engine. This engine was created using the Quake engine source code, with the addition of many features, such as: * TGA/JPG texture loading * Support for bump/normal/gloss/glow maps * Support for HL/Q3 b...
by Kazashi
Wed Aug 25, 2004 01:37 am
Forum: Transfusion Discussion
Topic: a few new bloodbath maps
Replies: 14
Views: 205261

AFAIK there haven't been any recent changes to the behaviour of the bots, and from my experience at least they work better with .way files present. It's beneficial to have them as it means the game has to do less processing for the roaming AI the bots would use otherwise, plus it provides a better g...
by Kazashi
Mon Aug 23, 2004 01:46 am
Forum: General Blood
Topic: Blood mod for Doom3 engine!
Replies: 36
Views: 42283

By "free platform" I mean a game which doesn't require you to already own another game to run it. In the case of a Blood mod for Doom 3 you would need to own Doom 3. It's free access to the engine source as well as the game source that we aim for, so we can get as close a recreation as we ...
by Kazashi
Sun Aug 22, 2004 01:35 am
Forum: General Blood
Topic: Blood mod for Doom3 engine!
Replies: 36
Views: 42283

Or, you could turn on realtime lighting in DarkPlaces and play Transfusion with fancy lighting already without the need to use Doom 3 ;) I can't speak for the rest of the team, but it might not be easy to get them to help participate in a mod for another engine. We're overstretched as it is with a s...