Search found 46 matches
- Sat Feb 26, 2005 07:53 pm
- Forum: Transfusion Discussion
- Topic: The End of the Game
- Replies: 58
- Views: 67788
- Thu Feb 24, 2005 05:49 am
- Forum: General Blood
- Topic: Ohhh Hellllennn....
- Replies: 15
- Views: 17852
- Mon Feb 07, 2005 09:15 pm
- Forum: Transfusion Discussion
- Topic: Mewantscreenshot!
- Replies: 8
- Views: 10475
- Sun Feb 06, 2005 06:05 pm
- Forum: Transfusion Discussion
- Topic: SDK question : Blood.pal and problem with hlqbsp.exe
- Replies: 45
- Views: 48789
The same thing happened in E1M1 with the wall that gets blown out on the upper level. It depends on the situation. If the wall is solid and players won't beable to see the guts of what's going on I'd just leave it. However if it's something that the players will see and notice it may be worth takin...
- Sun Feb 06, 2005 04:33 am
- Forum: Transfusion Discussion
- Topic: SDK question : Blood.pal and problem with hlqbsp.exe
- Replies: 45
- Views: 48789
By killed I mean, killed, stretched out to infinity, really skinny, basically a level will look like a huge set of string like brushes, with only a few brushes that look normal, the level for the most part will not be recognisable, to have messed up floors/ceilings is normal, the converter dosent kn...
- Sat Feb 05, 2005 04:16 am
- Forum: Transfusion Discussion
- Topic: SDK question : Blood.pal and problem with hlqbsp.exe
- Replies: 45
- Views: 48789
- Fri Feb 04, 2005 09:37 pm
- Forum: Transfusion Discussion
- Topic: SDK question : Blood.pal and problem with hlqbsp.exe
- Replies: 45
- Views: 48789
I'm using Hammer 3.4 now. It's a lot easier and faster to move around the 3D view now than It was using Worldcraft 1.6. I missed the wheel support :) I have no map2map program at all. I found some program called dukeconv for converting duke build levels to half life. That's what caused all the prob...
- Fri Feb 04, 2005 08:50 pm
- Forum: Transfusion Discussion
- Topic: SDK question : Blood.pal and problem with hlqbsp.exe
- Replies: 45
- Views: 48789
Ah, I tried a converter but it really borked the levels. All walls/floors/ceilings were split into multiple random shards, walls were 1 unit thick and various other anomalies. Is anyone doing E2M2? I wouldn't mind tackling that. I've actually been recreating the start of that from scratch the last ...
- Sat Jan 29, 2005 05:26 am
- Forum: General Blood
- Topic: I'm gonna cry...
- Replies: 31
- Views: 30163
Theres 2 of em on ebay if you dont mind used copies:
http://cgi.ebay.com/ws/eBayISAPI.dll?Vi ... eName=WDVW
http://cgi.ebay.com/ws/eBayISAPI.dll?Vi ... eName=WDVW
http://cgi.ebay.com/ws/eBayISAPI.dll?Vi ... eName=WDVW
http://cgi.ebay.com/ws/eBayISAPI.dll?Vi ... eName=WDVW
- Sun Jan 09, 2005 07:54 pm
- Forum: General Blood
- Topic: I don't know if this has been seen before but....
- Replies: 12
- Views: 11666
- Tue Jan 04, 2005 08:20 am
- Forum: Transfusion Discussion
- Topic: The End of the Game
- Replies: 58
- Views: 67788
- Wed Dec 29, 2004 05:27 pm
- Forum: General Chat
- Topic: Laser Ghost
- Replies: 3
- Views: 5389
- Sat Dec 25, 2004 08:25 am
- Forum: Blood Bath
- Topic: Christmas Bloodbath of Doom!
- Replies: 1
- Views: 4986
- Fri Dec 24, 2004 05:03 pm
- Forum: General Blood
- Topic: Gameleader lives!
- Replies: 1
- Views: 4024
Gameleader lives!
Im not sure if it has been discovered yet, but I searched and found nothing related so here is a complete functioning copy of gameleader with all maps for every game!
http://members.fortunecity.com/gameleader/
there it be
http://members.fortunecity.com/gameleader/
there it be
- Mon Nov 01, 2004 12:52 pm
- Forum: General Gaming
- Topic: Darkwatch: Blood lookalike
- Replies: 20
- Views: 24882
Darkwatch: Blood lookalike
Darkwatch, a new game coming out from Sammy, looks alot like Blood, but instead of cultists, you face udead and vampires. info on the ps2 version: http://ps2.ign.com/articles/556/556738p1.html Heres the official site: http://www.darkwatch.com It looks good, and im probably going to buy it :) Screens...