I figured. Quake 2 and beyond uses DLL structures whereas Quake 1 used QC. Supposedly the more advanced DLL was easier to code for than QC.
I wonder if there's an easy way to convert between the two?
Search found 158 matches
- Tue Aug 17, 2010 11:49 pm
- Forum: Programming Discussion
- Topic: Return to Castle Wolfensien SP code released
- Replies: 12
- Views: 23573
- Tue Aug 17, 2010 05:09 am
- Forum: Programming Discussion
- Topic: Return to Castle Wolfensien SP code released
- Replies: 12
- Views: 23573
Hmmm, it's all QC right...is there a link to the latest SVN build you guys have? I'd like to see how this single player code works if possible, I can't imagine it would be too difficult if it's not far from Quake. I have been looking at a bit of QC as far as single-player in Quake goes however. I've...
- Mon Aug 16, 2010 10:17 pm
- Forum: Programming Discussion
- Topic: Return to Castle Wolfensien SP code released
- Replies: 12
- Views: 23573
- Sat Jun 19, 2010 08:30 am
- Forum: General Chat
- Topic: A dedication. Don't ask
- Replies: 3
- Views: 6864
No kidding - just listen to any Nirvana song (specific).
- Fri Jun 18, 2010 06:59 am
- Forum: General Chat
- Topic: A dedication. Don't ask
- Replies: 3
- Views: 6864
- Wed Jun 09, 2010 11:57 pm
- Forum: General Blood
- Topic: Blood: Alone In The Dark - New 1 level Demo
- Replies: 5
- Views: 8448
- Wed Jun 09, 2010 11:55 pm
- Forum: General Chat
- Topic: Worst game in the world?
- Replies: 51
- Views: 57423
I played the worst Game ever that was The matrix path of Nio and that was really so dump story and so dump game it was. I never Play that kind of boring game. I think This is the worst game In the world. Weird. I really liked it. Probably just a fan thing though. ...I've tried this game, called Blo...
- Wed Jun 09, 2010 11:53 pm
- Forum: General Chat
- Topic: What song are you currently listening to?
- Replies: 32
- Views: 39456
- Thu Apr 29, 2010 09:15 am
- Forum: Transfusion Discussion
- Topic: Reviving Transfusion...somehow..
- Replies: 102
- Views: 189962
Those monster models, why were they broken up with Unreal format and then Quake 3 format? I would be willing to combine everything into one (I heard PSK/PSA is what you guys prefer) to make it easier if it's too complicated to switch between them. Just a thought. Single-player does sound cool, doesn...
- Tue Apr 13, 2010 10:49 am
- Forum: Transfusion Discussion
- Topic: Reviving Transfusion...somehow..
- Replies: 102
- Views: 189962
- Mon Apr 12, 2010 11:44 pm
- Forum: Transfusion Discussion
- Topic: Reviving Transfusion...somehow..
- Replies: 102
- Views: 189962
- Mon Apr 12, 2010 10:55 pm
- Forum: Transfusion Discussion
- Topic: Reviving Transfusion...somehow..
- Replies: 102
- Views: 189962
- Mon Apr 12, 2010 05:23 pm
- Forum: Transfusion Discussion
- Topic: Reviving Transfusion...somehow..
- Replies: 102
- Views: 189962
- Mon Apr 12, 2010 08:59 am
- Forum: Transfusion Discussion
- Topic: Reviving Transfusion...somehow..
- Replies: 102
- Views: 189962
Re: Reviving Transfusion...somehow..
Is there a way revive Transfusion? Perhaps we should recruit people from the Quake modding community? Maybe perhaps I hope someone would come along and play around with the Transfusion source code and continue to enhance it or build more maps for it? It's rather sad to see Transfusion die...(yes I ...
- Fri Apr 09, 2010 11:43 pm
- Forum: Transfusion Discussion
- Topic: Transfusion: a Repurposing
- Replies: 51
- Views: 80813
That post sounded all too familiar . Don't listen to the stupid loser that posted above. At least this thing was released, and still has immense community standing. ;) I think Transfusion should keep going but it needs to be aimed more at the total conversion developer. I've said it before - if my t...