Search found 413 matches

by zZaRDoZz
Sun Sep 04, 2011 10:38 pm
Forum: General Blood
Topic: DEATH WISH • New Bloatoid Add-On
Replies: 57
Views: 62809

Re: DEATH WISH • New Bloatoid Add-On

We'll start seeing quite a bit more in the future I think thanks to all the work being put into the various porting efforts. This might even be playable with bloodxl if lucius has his way. If a map converter could be hard coded into C2G's version of duke32 (not planned for unfortunately) it would be...
by zZaRDoZz
Sat Sep 03, 2011 02:26 pm
Forum: General Blood
Topic: bBloODfFreEk sample mod for blood2
Replies: 14
Views: 21898

Re: bBloODfFreEk sample mod for blood2

Joe, if you're referring to that coop map of the house , constantly in-spawning baddies, and the helicopter, I've already tried it. voodoo14 and DarkAct have there own seperate dlls and as we both know, only one Cshell dll can be in control. Your next move would be to get the ZOMBIES.REZ SD model ou...
by zZaRDoZz
Sat Sep 03, 2011 12:06 am
Forum: General Blood
Topic: DEATH WISH • New Bloatoid Add-On
Replies: 57
Views: 62809

Re: DEATH WISH • New Bloatoid Add-On

Perfection unbound. The great pumpkin salutes you!
by zZaRDoZz
Fri Sep 02, 2011 12:35 am
Forum: General Blood
Topic: bBloODfFreEk sample mod for blood2
Replies: 14
Views: 21898

Re: bBloODfFreEk sample mod for blood2

One of the reasons I stopped working on bBloodfFreek was every other improvement was a down hill affair. It was the work of others that I combined and added to that got the souldrudge in better shape. There are many things that can be done with modeledit, sounds can be added to falls, pain animation...
by zZaRDoZz
Thu Sep 01, 2011 02:35 am
Forum: General Blood
Topic: bBloODfFreEk sample mod for blood2
Replies: 14
Views: 21898

bBloODfFreEk sample mod for blood2

Tchernobog wanted to see what bBlooDfFreEk was like. So here's the sSouLfFrEek sample platter. This rez uses Voodoo14 as a base, therefore it requires the nightmare levels to be installed. For those of you as fearful of console commands as I am, I've included a save and custom game folder that you c...
by zZaRDoZz
Tue Aug 23, 2011 11:39 pm
Forum: Transfusion Discussion
Topic: How Many People Are Needed to Finish TRANSFUSION?
Replies: 18
Views: 33913

Re: How Many People Are Needed to Finish TRANSFUSION?

I'm game. How are those cybernetic implants coming along beast?
by zZaRDoZz
Tue Aug 23, 2011 02:16 pm
Forum: Transfusion Discussion
Topic: How Many People Are Needed to Finish TRANSFUSION?
Replies: 18
Views: 33913

Re: How Many People Are Needed to Finish TRANSFUSION?

Wow, 99 developers huh? Let's see, that's 33 quakeC coders, 33 level designers, and of course 33 modelers/ texture artists. Transfusion would be done in about 6 months. 2 months of that would be nothing but bug hunting and polishing. :) The challenges provided by reality are still sobering though. L...
by zZaRDoZz
Wed Aug 10, 2011 10:47 am
Forum: General Blood
Topic: Blood 2 editing tools- setup not working
Replies: 6
Views: 8997

Re: Blood 2 editing tools- setup not working

Okay, there are a couple of p*ss poor solutions but most fans have higher system specs than mine so here's what can be done.

If you have xp, you can make a partition on your drive that uses the FAT32 format. Install the tools there and run setup.

Running an older OS or freedoom in DosBox also works.
by zZaRDoZz
Wed Aug 10, 2011 09:12 am
Forum: General Blood
Topic: Blood 2 editing tools- setup not working
Replies: 6
Views: 8997

Re: Blood 2 editing tools- setup not working

Might as well ad the B2 source code. The installer for that isn't working either.
by zZaRDoZz
Sun Aug 07, 2011 12:23 am
Forum: General Blood
Topic: Blood2 extra-crispy, new mod
Replies: 134
Views: 122419

Re: Blood2 extra-crispy, new mod

Thanks for getting things back on track. :D I've noticed on my system at least that it's your gfx card's d3d that works best with extra crispy. The generic b2 renderer and software mode don't benefit much at all. @tcherny I've just realized that you shouldn't mix various saved games from different m...
by zZaRDoZz
Sat Aug 06, 2011 10:51 pm
Forum: Showcase
Topic: Blood movie project
Replies: 214
Views: 247717

Re: Blood movie project

kurtus Furious Maximus said:
For the record, Neurological promised to create musical tracks for Blood 2 Resurrection back in 2008. I was under the impression that these tracks were exclusive to B2R, as he himself indicated they were.

The defense takes a well earned rest.
by zZaRDoZz
Sat Aug 06, 2011 02:08 am
Forum: General Blood
Topic: Blood2 extra-crispy, new mod
Replies: 134
Views: 122419

Re: Blood2 extra-crispy, new mod

I think I just derailed my own thread.
by zZaRDoZz
Sat Aug 06, 2011 02:06 am
Forum: Showcase
Topic: Blood movie project
Replies: 214
Views: 247717

Re: Blood movie project

I thought Fuhrzzy would be happy once Hypertension shut down. Apparently he's been harassing anyone who does anything with neurological's music or b2 for that matter. Vgames, author of that extra crispy mod, is reporting similar run-ins.
by zZaRDoZz
Sat Aug 06, 2011 02:00 am
Forum: General Blood
Topic: Blood2 extra-crispy, new mod
Replies: 134
Views: 122419

Re: Blood2 extra-crispy, new mod

All quotes are by Tchernobog. As for Voodo14, it is certainly a lot more subtle. I was unable to play the first level as you described as when using this mod it would cause WINE to spit out an error and close, though this is not a fault of the mod as it does the same thing if you do certain things ...
by zZaRDoZz
Fri Aug 05, 2011 02:51 pm
Forum: General Blood
Topic: Blood2 extra-crispy, new mod
Replies: 134
Views: 122419

Re: Blood2 extra-crispy, new mod

It is the least regarded for some odd reason. Player starts with a voodoo doll that heals damage and a flayer with slightly more range. Needless to say the mod requires the nightmare addon be activated. I'm sure Gamefront doesn't appreciate me linking to a personal download page so get it while it's...