Search found 121 matches
- Mon Mar 30, 2009 11:38 am
- Forum: General Blood
- Topic: And so the war comes here. or PostMortem vs. Hypertension
- Replies: 31
- Views: 33167
Re: And so the war comes here.
I'm sure you're aware of the intense conflict going on around the Hypertension Mod. Like Joe, I visit these forums daily. But I read almost exclusively Transfusion related threads, so actually I didn't even know this mod before you mentioned it here. :) As for Postmortem forums, I may have visited ...
- Thu Jan 22, 2009 08:00 am
- Forum: General Blood
- Topic: Extracting GFX, audio etc
- Replies: 6
- Views: 8942
Take a look at the ReBUILD page. My guess is you want the ART tools, Sfx2Wav and RFF (or their GUI counterparts). Prebuild Win32 binaries for the command line tools are available from the snapshots page
- Wed Dec 10, 2008 11:10 am
- Forum: Transfusion Discussion
- Topic: Project 'brainstorming'
- Replies: 72
- Views: 107693
If TFn were to switch engines, it would be based on top of an engine, not a game/mod. It would be based on ioq3, which is the engine that Open Arena uses, or xreal, a fork of ioq3. I understand all mention of OA so far has likely been in terms of testing what the Q3 engine could do with the current...
- Sat Dec 06, 2008 09:56 am
- Forum: Transfusion Discussion
- Topic: Project 'brainstorming'
- Replies: 72
- Views: 107693
- Fri Dec 05, 2008 10:37 am
- Forum: Transfusion Discussion
- Topic: Project 'brainstorming'
- Replies: 72
- Views: 107693
Do you mean that an unlagged mod is necessary to make Q3 network code behave nicely? I mean, for high pings this is probably unavoidable, but if it's also required for low ping games, maybe the Q3 net code isn't that better than DP net code after allDustyStyx wrote:Netplay with Unlagged is very playable
- Thu Dec 04, 2008 11:52 pm
- Forum: Transfusion Discussion
- Topic: Project 'brainstorming'
- Replies: 72
- Views: 107693
- Thu Dec 04, 2008 09:29 pm
- Forum: Transfusion Discussion
- Topic: Project 'brainstorming'
- Replies: 72
- Views: 107693
- Thu Dec 04, 2008 12:54 pm
- Forum: Transfusion Discussion
- Topic: Project 'brainstorming'
- Replies: 72
- Views: 107693
- Thu Dec 04, 2008 07:07 am
- Forum: Transfusion Discussion
- Topic: Project 'brainstorming'
- Replies: 72
- Views: 107693
- Wed Dec 03, 2008 02:45 pm
- Forum: Transfusion Discussion
- Topic: Project 'brainstorming'
- Replies: 72
- Views: 107693
- Wed Dec 03, 2008 11:32 am
- Forum: Transfusion Discussion
- Topic: Project 'brainstorming'
- Replies: 72
- Views: 107693
- Sun Oct 26, 2008 10:13 am
- Forum: Transfusion Discussion
- Topic: Skills
- Replies: 10
- Views: 13326
Well, as a programmer myself, I guess I have a different perspective when using a software in general, and a video game in particular. That said, I'm definitely NOT used to compare other games menus to my own work, since it's far from being my area of expertize :) (even though I actually accumulated...
- Thu Oct 23, 2008 07:12 am
- Forum: Transfusion Discussion
- Topic: Skills
- Replies: 10
- Views: 13326
Thats pretty cool, it a good looking game. :) Thanks! :) What part of the design do you do? art, programming, ect, ect, Mostly network programming. My big part in TS3 was the World Tour (ranked online tournament). But I also did several little pieces of code here and there, like the code for pads a...
- Wed Oct 22, 2008 07:20 am
- Forum: Transfusion Discussion
- Topic: Skills
- Replies: 10
- Views: 13326
- Mon Sep 08, 2008 06:43 am
- Forum: Transfusion Discussion
- Topic: Why did it have to die?
- Replies: 15
- Views: 32708
You'd do better if you released the code. Both the engine code and the game code are free to download and use since day 1 for this project. The engine is DarkPlaces ( http://icculus.org/twilight/darkplaces/ ) and the game code is on SourceForge (homepage: http://blood.sourceforge.net/ ; code: http:...