Search found 87 matches

by Harry
Wed Dec 06, 2006 12:30 am
Forum: General Blood
Topic: Level ideas
Replies: 7
Views: 9324

Level ideas

Any particular thing you ever wanted to see in Blood-1 levels?
by Harry
Mon Dec 04, 2006 05:17 pm
Forum: General Blood
Topic: Blood Addon: The Carnage Continues
Replies: 120
Views: 263845

Hi. I'm stuck on the third level of TCC, i'm in the room where you can see through the window one of the keys, but i have no idea how to get there. Highlight to read, From the starting point in the level, go straight and then right (dont take the bridge) into a compartment with exhaust fans. Near t...
by Harry
Sun Dec 03, 2006 06:06 pm
Forum: General Blood
Topic: MAPEDIT question
Replies: 50
Views: 42303

1. Give both the slide walls a tx channel to the (slide marked) sector they are in, to active it.

2. Ghost sectors mean you deleted a sector by dragging points together. This basically means that your map is screwed permanently.
by Harry
Fri Dec 01, 2006 08:53 pm
Forum: General Blood
Topic: MAPEDIT question
Replies: 50
Views: 42303

So, did anyone try combining the Z-motion Sprite and Slide Marked sectors to see if a sprite moves in two planes?
by Harry
Fri Dec 01, 2006 08:51 pm
Forum: General Blood
Topic: Blood Addon: The Carnage Continues
Replies: 120
Views: 263845

Has anyone tried TCC with One Whole Unit blood or the Plasma Pak? Does it work decently?
by Harry
Fri Dec 01, 2006 01:36 am
Forum: General Blood
Topic: MAPEDIT question
Replies: 50
Views: 42303

There are two types : 1. Large scale - Hold down 'D' and then -/+ . + makes it lighter until it whitens and finally stops. This affects your entire level. 2. Smaller scale : This will only be enabled if you open a map which uses this in the first place (eg all ExMx levels) and then start a new map o...
by Harry
Tue Nov 28, 2006 10:32 pm
Forum: General Blood
Topic: Blood Addon: The Carnage Continues
Replies: 120
Views: 263845

Last Level / Pyramid walkthrough for those who have little or no patience, This level can be done in other sequences and would take some exploration to figure out (hence the atmosphere). Given below (highlight to read) is the optimal path, ------------------------------------------------ Enter the h...
by Harry
Tue Nov 21, 2006 10:29 pm
Forum: General Blood
Topic: Blood Addon: The Carnage Continues
Replies: 120
Views: 263845

Thanks wangho. I'm really glad you noticed. :)
by Harry
Tue Nov 21, 2006 10:22 pm
Forum: General Blood
Topic: MAPEDIT question
Replies: 50
Views: 42303

You cannot do that using sectors. What you can try is two flat Circular sprites for each side of the Ferris wheel and a few boxes without tops constructed out of flat sprites for the carts. For circular motion, a sprite must move in both X and Z axis. While it is possible to make a "Z-motion sp...
by Harry
Tue Nov 21, 2006 10:16 pm
Forum: General Blood
Topic: Blood conversion for Doom2
Replies: 84
Views: 103768

One feature I'd have loved to use would have been the very stable and bug free sector-above-sector mirror/portal capability of SW, which would have made for some very interesting architecture. Sigh.
by Harry
Tue Nov 21, 2006 10:13 pm
Forum: General Blood
Topic: Blood Addon: The Carnage Continues
Replies: 120
Views: 263845

Thanks DoomLancelot. I hope there were no issues with the cutscenes as well. Incidentally, I should try to contact Ben Smit (Proasm) who made the launcher for TCC to see if we can get some bug fixes, but I have trouble locating his email id. BTW Has anyone actually played the last level in TCC ie th...
by Harry
Mon Nov 20, 2006 07:07 pm
Forum: General Blood
Topic: Blood conversion for Doom2
Replies: 84
Views: 103768

:shock: How was saying the TC was enjoyable an attack? I personally think the concept of porting Blood to Doom is a waste of time (especially if its just Doom reskinned) but if it gets more people interested in Blood then more power to ya :wink: Which gives me an idea - why not completely port all ...
by Harry
Sat Nov 18, 2006 02:59 am
Forum: General Gaming
Topic: Blow it out your.....
Replies: 60
Views: 61834

DELETED
by Harry
Sat Nov 11, 2006 09:27 pm
Forum: General Gaming
Topic: Call of Cthulhu: Dark Corners of the Earth.
Replies: 11
Views: 18615

Well, the puzzles in Prey were not logical per se - they were mostly just complicated situations which forced you to use additional features of the game such as the spirit walk. But it was still fun to keep flipping gravity.
by Harry
Fri Nov 10, 2006 08:30 pm
Forum: General Gaming
Topic: Call of Cthulhu: Dark Corners of the Earth.
Replies: 11
Views: 18615

Even if the world in those mythos are a bit disturbing, it did'nt scare me but it did invoke my curiosity and drew me into the mythos which seems to have been its intention. But the ending was s***. (but still better than in most games and you kinda knew what to expect after the intro) They never ex...