Search found 18 matches
- Fri Jan 27, 2012 07:32 pm
- Forum: General Blood
- Topic: VOXEL PACK V1.0
- Replies: 9
- Views: 12824
Re: VOXEL PACK V1.0
You have misunderstood a message essence. I meant that everyone mapper, modbuilder can use this package for the future addon.
- Mon Jan 23, 2012 08:54 pm
- Forum: General Blood
- Topic: VOXEL PACK V1.0
- Replies: 9
- Views: 12824
Re: VOXEL PACK V1.0
Yes, but as models are created empty, it is required much less resources to display it. Hence and requirements become less.
- Mon Jan 23, 2012 07:34 pm
- Forum: General Blood
- Topic: QAVEDIT and Weapons for Blood
- Replies: 0
- Views: 19703
QAVEDIT and Weapons for Blood
QAVEDIT TUTORIAL QAVEDIT allows you to create and edit existing animation of Blood interface. You can create both weapons animation and animation of different screens. For example, blood drops in the main menu were created using this program. With the help of QAVEDIT you also can change some weapon ...
- Mon Jan 23, 2012 09:07 am
- Forum: General Blood
- Topic: VOXEL PACK V1.0
- Replies: 9
- Views: 12824
Re: VOXEL PACK V1.0
Conversations on that models can affect somehow productivity Blood - a myth. As it was described in article about creation of models, poly2vox it is capable to convert model without interiors, that is absolutely empty that considerably reduces requirements to the hardware. Try to play in NAITD and y...
- Fri Jan 20, 2012 11:45 am
- Forum: General Blood
- Topic: VOXEL PACK V1.0
- Replies: 9
- Views: 12824
Re: VOXEL PACK V1.0
Updatings will precisely appear, while I create mods as itself I use models. Further I do not know. Now I work over last part BAITD (demo next month is planned).
- Sun Jan 15, 2012 02:34 pm
- Forum: General Blood
- Topic: VOXEL PACK V1.0
- Replies: 9
- Views: 12824
VOXEL PACK V1.0
So, it voxel pack from 89 high-quality models which can be installed on any user addition. http://img705.imageshack.us/img705/5858/blood007.th.png http://img197.imageshack.us/img197/724/blood006.th.png Installation: ------- 1. Unpack in a folder with Blood 2. Start VOXEL.BAT. It will add all models ...
- Thu Sep 22, 2011 03:54 pm
- Forum: General Chat
- Topic: PENTIUM S
- Replies: 1
- Views: 5486
PENTIUM S
So, very ancient computer has got to hands: Pentium S 120Mhz RAM: 16 MB Video: S3Trio (2MB) HDD: Quantum FireballP AS20 (20 GB) Last time joined in 2002 year, then it have cleaned somewhere in a crude premise. The power unit became wet, smells as a mold, and all "back" of the computer is c...
- Fri Jul 01, 2011 08:46 am
- Forum: General Blood
- Topic: How to: Creating, Adding new voxel model to Blood
- Replies: 2
- Views: 8500
Re: How to: Creating, Adding new voxel model to Blood
Also it is possible to read article in Russian. There it is a lot of images.
- Thu Jun 30, 2011 07:28 pm
- Forum: General Blood
- Topic: How to: Creating, Adding new voxel model to Blood
- Replies: 2
- Views: 8500
How to: Creating, Adding new voxel model to Blood
VOXEL MODELS INTRODUCTION Voxel — it is formed of words: volume and pixel — element of volume image containing value of an element of a raster in three-dimensional space. Voxels are analogs of pixels for three-dimensional space. Voxels for a long time are used in computer games, however their use r...
- Sat Apr 30, 2011 12:34 pm
- Forum: General Blood
- Topic: Legends of Iconoclast Anniversary: Considering Improvements
- Replies: 8
- Views: 12531
Re: Legends of Iconoclast Anniversary: Considering Improveme
These are excellent news. I look forward continuation and corrections
- Tue Mar 08, 2011 10:39 am
- Forum: General Blood
- Topic: MAPEDIT: 3D Mode in 640x480 and above
- Replies: 3
- Views: 6113
Re: MAPEDIT: 3D Mode in 640x480 and above
Yes, especially on new, big monitors to work in 320x200 it is very heavy for eyes.
- Sat Mar 05, 2011 06:55 pm
- Forum: General Blood
- Topic: MAPEDIT: 3D Mode in 640x480 and above
- Replies: 3
- Views: 6113
MAPEDIT: 3D Mode in 640x480 and above
This question excites me long enough time. In 3D a mode I have problems with sprites.
If in 320x200 directing the cursor at a wall, choosing sprite, he is fixed on a wall with orientation "Wall". In 640x480 and above - he appears directly near you.
Whether it is possible to fix it somehow?
If in 320x200 directing the cursor at a wall, choosing sprite, he is fixed on a wall with orientation "Wall". In 640x480 and above - he appears directly near you.
Whether it is possible to fix it somehow?
- Mon Oct 25, 2010 01:37 pm
- Forum: General Blood
- Topic: How to: Adding new sound to Blood without replacing old
- Replies: 0
- Views: 9284
How to: Adding new sound to Blood without replacing old
Recently cases of use of new sounds in own addons have become frequent, but not it is pleasant to all to replace native sounds of game favourite by all of us. Certainly it is possible to use another RFF as it was made by founders RATM or BPF, but it takes away a lot of place (especially in a case wi...
- Mon Oct 18, 2010 12:49 pm
- Forum: General Blood
- Topic: Monolith Blood Icon Set for Windows 7
- Replies: 9
- Views: 14153
- Mon Oct 18, 2010 12:43 pm
- Forum: General Blood
- Topic: Repeat CD track music?
- Replies: 8
- Views: 10560