Search found 19 matches

by Savage
Fri Aug 19, 2005 04:37 pm
Forum: Transfusion Discussion
Topic: Is it dead enough now?
Replies: 60
Views: 23889

- crouching won't work with q1bsp. You will have to switch to another format (read: e.g. q3bsp) to have crouching. DP supports q3bsp as everybody knows. The support for .MAP based collisions is supposed to be the median solution, when/if DP will support that. There is also a discussion in the Cabal...
by Savage
Thu Aug 18, 2005 09:22 pm
Forum: Transfusion Discussion
Topic: Is it dead enough now?
Replies: 60
Views: 23889

Well... I'm not really a member of this community... but I monitor you're activity with high interest. I'm in the Nexuiz team (so I have some experience with DP). I don't see how switching to Q3 would solve your problems. - crouching won't work with q1bsp. You will have to switch to another format (...
by Savage
Sun May 01, 2005 03:28 pm
Forum: Model Discussion
Topic: More Brains
Replies: 14
Views: 21193

cool. Can't wait so see it in-game.
by Savage
Sun May 01, 2005 03:26 pm
Forum: Beta Discussion
Topic: Whats the point of a net game with huge lags?
Replies: 17
Views: 15553

LordHavoc is working on Clientside Movement to get rid of lagged movement for Nexuiz. I assume it will work for Transfusion, too.
by Savage
Wed Dec 29, 2004 11:32 am
Forum: General Blood
Topic: Flamer who doesnt die...
Replies: 12
Views: 3890

Ðædalu§ Ðeathmask wrote:Interesting terminology!

I like it!


Thanks alot... this terminology however was just *badly* translated german...
by Savage
Tue Dec 28, 2004 11:01 am
Forum: General Blood
Topic: Flamer who doesnt die...
Replies: 12
Views: 3890

man, I remember once having TWO of those undead candles on e1m1.

That was scary.
by Savage
Wed Sep 22, 2004 07:49 pm
Forum: Transfusion Discussion
Topic: Just an idea . . .
Replies: 40
Views: 17355

Ðædalu§ Ðeathmask wrote:Yeah... we all dress up as Caleb, cultists, zombies and gargoyles and meet somewhere... then we all kill each other in real life!

The winner gets to market Transfusion and live happily ever after!! :twisted:


You scare me. Seriously. ;)
by Savage
Wed Sep 22, 2004 10:27 am
Forum: Transfusion Discussion
Topic: New engine snapshots on the development website
Replies: 3
Views: 2263

Does anybody know what aspect of the netcode was improved? I played with prebeta4 some minutes ago with a ping of 200-210ms (I´m living in europe. ADSL connection). Player-movement is still jerky as there is a very noticeable delay between e.g. pressing jump-key and actually jumping. Same for strafi...
by Savage
Mon Sep 20, 2004 06:42 pm
Forum: General Blood
Topic: Another blast from the past
Replies: 16
Views: 8869

Nice look into the past - including horrible prerendered scenes... I really prefer ingame graphics :)
by Savage
Sun Sep 19, 2004 12:15 pm
Forum: Transfusion Discussion
Topic: Internet Play ---> Direct connect ?
Replies: 12
Views: 6883

Cruaich wrote: LordHavoc has some ideas on improving the current netcode, but it may be a while befor it's implemented, let alone even tested.


I think it´s already implemented - have a look for "PROTOCOL_DARKPLACES5" in CVS logs (about 4 days ago).

Savage
by Savage
Tue Sep 14, 2004 12:27 pm
Forum: Transfusion Discussion
Topic: So...... (Linux-y Stuff)
Replies: 5
Views: 3150

predator wrote:How can it edit Q1 maps? I know it can read a q1 map file, but does it understand q1 wad files, with the textures? Or did you just make a .pk3 file with all textures in it?


I think GTKRadiant 1.5 (beta) understands q1 wad files. I never tried it, though.

Savage
by Savage
Mon Sep 13, 2004 11:53 pm
Forum: Transfusion Discussion
Topic: Pic of the day!
Replies: 46
Views: 18273

2. TF CAN be played pretty good in realtime. it depends from map to map (and as I see now from re-lighting), but at least bb3 was good with bots. i had a lot of fragging. also nobody said that realtime mode is finished in DP itself, right? or have i missed something? Software is never finished. NEV...
by Savage
Mon Sep 13, 2004 03:52 pm
Forum: Transfusion Discussion
Topic: So...... (Linux-y Stuff)
Replies: 5
Views: 3150

Texturing can be done in something like The Gimp, you might be able to use Blender for making models, don't know about maps though.. GTKRadiant is a IMHO very good map-editor. Starting with version 1.5 it can edit Quake-1 maps. GTKRadiant is free for non-commercial usage - this may conflict with GP...
by Savage
Mon Sep 13, 2004 03:37 pm
Forum: Transfusion Discussion
Topic: Playing Blood with QuakeForge
Replies: 9
Views: 4454

I’ve compiled Darkplaces yesterday but I don’t know what to do with it, there’s no doc, just sources, binaries and libs. I tried to run it whithout success. There are 2 executables: darkplaces-dedicated and darkplaces-glx. Copy them to your Quake and/or Transfusion directory (where the other execut...
by Savage
Sun Sep 12, 2004 07:17 pm
Forum: Transfusion Discussion
Topic: Playing Blood with QuakeForge
Replies: 9
Views: 4454

ducon wrote:Gargl, I did not write my question correctly. I just want to play Blood in SP.


Transfusion is multiplayer only at the time being. Try http://dosbox.sourceforge.net/ for running original DOS Blood under Linux.

Savage

Go to advanced search