Search found 548 matches

by leileilol
Tue Mar 23, 2010 12:27 am
Forum: Transfusion Discussion
Topic: Transfusion: a Repurposing
Replies: 51
Views: 20175

I know the difficulty and process of making a Q3 player model. Caleb's coat is a problem for the lower/upper split. You won't get that big coat winded back from running, unless the 'lower.md3 is also body' trick is performed, then decapitation support in certain mods will not be possible.
by leileilol
Mon Mar 22, 2010 09:51 pm
Forum: Transfusion Discussion
Topic: Transfusion: a Repurposing
Replies: 51
Views: 20175

Ioquake3 does not add any new graphical features stock Q3 doesn't have. The difference you're seeing is due to the budget of production teams. Nexuiz looked poor since its main artists haven't worked on it since 2004 and it's being survived by FSF-motivated hobbyist coders. Smokin' Guns on the other...
by leileilol
Mon Mar 22, 2010 09:19 pm
Forum: Transfusion Discussion
Topic: Transfusion: a Repurposing
Replies: 51
Views: 20175

Well, if you can not do id Tech 4, it probably would not be too difficult I imagine to port it over to ioquake3. Why go backwards? I have a massive post about why/whynot id Tech 3. I should mention Transfusion uses Q3BSP already, apart from crash bugs from JPEG decoding with whatever JPEGs TFn uses...
by leileilol
Wed Mar 10, 2010 06:25 pm
Forum: Transfusion Discussion
Topic: Transfusion: a Repurposing
Replies: 51
Views: 20175

Nay: Finish replicating Blood.

It's the only project with the granted rights to do so respectfully, and it still could be pulled off in a modern fashion (code/interface-wise mainly). Besides, it's near impossible to record multiplayer demos in Blood and yes that has something to do with the nay.
by leileilol
Sat Mar 06, 2010 05:43 pm
Forum: General Gaming
Topic: Split Screen Linux Games
Replies: 4
Views: 2909

with console nexuiz around the corner, the need for splitscreen in DarkPlaces would be inevitable IMO. I dream for a 4 way split, with complete transparency between the 4 local clients, gamepads assigned to each client with same or unique bindings, etc. DP already has more advanced joystick support ...
by leileilol
Sun Feb 21, 2010 02:39 pm
Forum: General Blood
Topic: Split: Blood TM cancled
Replies: 71
Views: 18930

The Blood game page on lith.com wrote:BLOOD™ Warner Bros. Entertainment Inc.


I'm pretty sure Atari only has distribution rights for the original SKUs only.
by leileilol
Mon Feb 01, 2010 06:07 pm
Forum: General Blood
Topic: Blood, DosBox, Mac OS X
Replies: 5
Views: 2742

Abandonware doesn't exist. Abandonware sites are warez sites that are illegal that tries to pass the 'good preserving faith' as an excuse which is ironic since the games come cracked, obscene high scores, saved games, stuff broken, ripped out, etc. Blood is not "abandonware"; REAL software...
by leileilol
Mon Dec 21, 2009 02:14 pm
Forum: General Blood
Topic: blood pre-alpha screenshots?
Replies: 13
Views: 8544

January 96 would make the screenshots dated around mid November 1995. The spectre looks pixel arted, prior to clay model or so, might even be a remnant from 1994 before they started to clay it up. The screens aren't fake though. The renders look very real, and very Build. That's the working procedur...
by leileilol
Wed Apr 15, 2009 07:53 pm
Forum: General Gaming
Topic: Cube
Replies: 44
Views: 17685

cube lacked depth so you might as well call it square
by leileilol
Wed Mar 04, 2009 10:04 am
Forum: Transfusion Discussion
Topic: Project 'brainstorming'
Replies: 72
Views: 30559

by porting the multiplayer portion of Transfusion to Nexuiz That's just completely pointless. It's not like the current TFn code is a lost cause with no way of optimizing it :roll: way to get no lag Have you played Nexuiz online? It's not lag-proof. What does help though is that cl_movement is defa...
by leileilol
Tue Mar 03, 2009 08:28 am
Forum: Transfusion Discussion
Topic: Project 'brainstorming'
Replies: 72
Views: 30559

hi, briefly defecating alphanumerals with punctuations: i did have a thought last month for a 'blood-style arsenal and player physics' mod for OA with completely original, not blood-derived, open sourced assets just for an excuse of 'testing the waters' (and sawed off shotguns always have fun feedba...
by leileilol
Fri May 16, 2008 08:12 am
Forum: General Chat
Topic: ATTN: Caleb 2nd
Replies: 24
Views: 9721

well, in that case if you ban me you'll miss an opportunity of me joining the dev team as a coder, modeler and animator. Way to run things down. Spose i'll put transfusion-game.com on my HOSTS file now so I don't have to look at this abandonware emo newfag-filled place again.
by leileilol
Fri May 16, 2008 07:22 am
Forum: General Chat
Topic: ATTN: Caleb 2nd
Replies: 24
Views: 9721

I understand but i've only contrib'd 5 words, not really part of this crossfire of provocation, and on a Blood forum I expect high maturity to see my 'idiot posts' to be taken as satire (since Blood is usually 18+ such behavior is expected yes?). This apparently is not the case. but excuse me while ...
by leileilol
Thu May 15, 2008 05:35 pm
Forum: General Chat
Topic: ATTN: Caleb 2nd
Replies: 24
Views: 9721

well i'd have to agree with that, forum colors in posts are a crap and so are image macros

but you're waste mangetsu. gb2stforums
by leileilol
Tue May 13, 2008 09:15 am
Forum: General Chat
Topic: XP x64 edition
Replies: 2
Views: 2186

Highly complex tasks such as 3d sculpting benefit from 64-bit CPU If the game is compiled for 64-bit CPUS and isn't a 32-bit binary there is indeed a speed boost. Otherwise for 32-bit stuff the speed increase is nearly unnoticable you'll lose ntvdm, but that's a piece of crap anyway you'll also not ...

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