Search found 48 matches

by Toddd
Thu Aug 11, 2005 03:03 pm
Forum: Transfusion Discussion
Topic: It's Qexpo !!!
Replies: 1
Views: 2256

It's Qexpo !!!

Qexpo has opened it's gates - I'm waiting for a Transfusion Booth...
by Toddd
Fri Mar 18, 2005 11:22 pm
Forum: Transfusion Discussion
Topic: Make a retexture projekt!
Replies: 31
Views: 17205

Cruaich: Sure that the source of the problem is a not optimozed rtlights file (bb3 has one, but maybe it sucks?). That sounds pretty much like blaming lamps for holes in the walls :-P

Can someone make a normal that is inside-out?

Fiend: They are great (and can be turned off I guess).
by Toddd
Fri Mar 18, 2005 04:37 pm
Forum: Transfusion Discussion
Topic: Make a retexture projekt!
Replies: 31
Views: 17205

@ Willis: It wants _bump (even for the normal)

@Cruaich: In this case it's obvious...
by Toddd
Tue Mar 15, 2005 01:41 pm
Forum: Transfusion Discussion
Topic: Make a retexture projekt!
Replies: 31
Views: 17205

Wow, that's definitely awesome!!! Thanks man, very good work. Did you do these from scratch? And are you gonna retexture the entire Bodies Map? Well, judging from these (overglossed) screenshots I guess there is still one problem: http://wwwcip.informatik.uni-erlangen.de/~sigohofm/transfusion000000....
by Toddd
Sun Mar 13, 2005 10:53 am
Forum: Transfusion Discussion
Topic: Make a retexture projekt!
Replies: 31
Views: 17205

You can even use normals and gloss (normals are preferred over bumpmaps because the engine converts the bumps into normals each time the texture is loaded).
by Toddd
Thu Mar 10, 2005 10:46 pm
Forum: Transfusion Discussion
Topic: Make a retexture projekt!
Replies: 31
Views: 17205

Very nice. And yes, the border is missing.
by Toddd
Thu Oct 28, 2004 11:11 pm
Forum: Model Discussion
Topic: Currently working on...
Replies: 176
Views: 104022

At least some on the team want to release Transfusion GPL. That's not possible with the "non-commercial" restriction on Monoliths artwork. So you also cannot GPL the derived work (just for example)...
by Toddd
Thu Oct 28, 2004 08:39 am
Forum: Model Discussion
Topic: Currently working on...
Replies: 176
Views: 104022

For the most part yes. I did rip the zombie for the barrel, the rest is original, done by hand stuff. I'll always use the original as a refrence pic. Some times I'll use an original as a base for the correct collors and work from there. I'll use a texture some times, if it seems apropriate. I think...
by Toddd
Tue Oct 26, 2004 02:23 pm
Forum: Model Discussion
Topic: Currently working on...
Replies: 176
Views: 104022

Did you do all this from scratch?
by Toddd
Mon Oct 25, 2004 07:29 pm
Forum: Model Discussion
Topic: Currently working on...
Replies: 176
Views: 104022

Wow, those models are awesome! And yeah, I also want Blood's gorgeous gore remodeled it 3D :-P
by Toddd
Thu Oct 21, 2004 06:50 pm
Forum: Transfusion Discussion
Topic: The Definitive Transfusion Collection - Suggestions
Replies: 8
Views: 4635

A CD/DVD would be possible once the Transfusion project has recreated EVERYTHING. Currently a lot of things like textures and sounds from Blood are still used. My idea: make two .pk3s in transfusion. One for the original content and one for the textures, levels (conversions not created from scratch)...
by Toddd
Mon Oct 11, 2004 05:47 pm
Forum: Beta Discussion
Topic: beta3 graphics problems
Replies: 7
Views: 9007

Grey boxes on black screen? It looks like the engine cannot find the data files.
by Toddd
Sat Oct 02, 2004 06:42 pm
Forum: Transfusion Discussion
Topic: SINGEL PLAY!?
Replies: 32
Views: 16211

Ðædalu§ Ðeathmask: You spelled "Tomatoes" wrong :mrgreen:
by Toddd
Wed Sep 29, 2004 09:18 pm
Forum: Transfusion Discussion
Topic: Just an idea . . .
Replies: 40
Views: 22125

It's best to start with demo recording
by Toddd
Mon Sep 27, 2004 09:33 pm
Forum: General Blood
Topic: ÐÐ's Tales of Undisputed Interest
Replies: 154
Views: 56538

Voodoo doll : Always use primary fire. It blinds your opponent and makes him holster his weapon. Often opponents will retreat out of frustration. Use at extreme range as an opponent with a sawed-off nearby will make short work of you. If your enemy comes too close, try using the secondary fire. It'...

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