Holy hell! A challenge thread in the Blood Bath section! I accept your chall..........
Wait a sec, there's nothing even remotely related to Blood Bath in here. Nice troll thread, asshat.
Search found 34 matches
- Tue May 12, 2015 01:47 am
- Forum: Blood Bath
- Topic: Challenge for Blood 2 players
- Replies: 5
- Views: 12565
- Sat May 09, 2015 11:33 pm
- Forum: Blood Bath
- Topic: GameSpy Master Server List
- Replies: 18
- Views: 31676
Re: GameSpy Master Server List
Yes, there's even a Blood2 server on OpenSpy, but no one ever ever plays.
- Sun Apr 26, 2015 10:06 am
- Forum: General Gaming
- Topic: I miss the bad old days of IPX
- Replies: 3
- Views: 10935
Re: I miss the bad old days of IPX
The Windows key can be disabled. I forget exactly which tool we used with Windows 95, but I think it was an old version of WinKey Killer . Of course anybody who wanted to hit the Windows key on purpose to freeze a DOS game and send the network out of sync during a LAN party .... would deliberately f...
- Thu Apr 23, 2015 05:35 am
- Forum: General Gaming
- Topic: I miss the bad old days of IPX
- Replies: 3
- Views: 10935
I miss the bad old days of IPX
Why back in the old days, we had LAN parties so big, we couldn't even fit everyone into the same BloodBath. Ten players! Half of the guys had to change to a different IPX socket number, and it was a gamble to see which network game would go out of sync first, or who would accidentally on purpose pre...
- Tue Apr 21, 2015 06:41 am
- Forum: General Gaming
- Topic: windows 2k 16bit subsystem?
- Replies: 6
- Views: 13194
Re: windows 2k 16bit subsystem?
Build is 32bit; it uses the DOS/4GW extender. Anyway, DOSBox and FreeDOS and ReactOS and Wine already play 16bit games.
- Sun Apr 19, 2015 04:54 am
- Forum: General Gaming
- Topic: in-game joining, Spectre, 1991
- Replies: 0
- Views: 22913
in-game joining, Spectre, 1991
Blood2 supports joining a game already in-progress, but does Blood? As far as I know, the answer is no, the number of network players in Blood is chosen at launch time and only ever decreases when players leave. Apparently in-game joining was something of a lost technology for a few years. This morn...
- Mon Jan 19, 2015 09:24 am
- Forum: Programming Discussion
- Topic: reducing DarkPlaces dedicated CPU load
- Replies: 8
- Views: 37997
Re: reducing DarkPlaces dedicated CPU load
No one has trolled me to use Linux yet? Well let's see. Use Linux, noob, M$ Windoze is teh suxxor. $ cat /sys/devices/system/clocksource/clocksource0/available_clocksource xen tsc hpet acpi_pm $ echo tsc | sudo dd of=/sys/devices/system/clocksource/clocksource0/current_clocksource According to strac...
- Thu Jan 15, 2015 09:44 pm
- Forum: Programming Discussion
- Topic: reducing DarkPlaces dedicated CPU load
- Replies: 8
- Views: 37997
Re: reducing DarkPlaces dedicated CPU load
Haven't mentioned it on any other forum since the main problem I was having was Transfusion chewing the CPU, and most of the load was caused by a bug that's specific to Transfusion. The TSC patch is of interest only if someone insists on running DarkPlaces-WinQuake on a Windows server with an unreli...
- Thu Jan 15, 2015 05:17 am
- Forum: Programming Discussion
- Topic: reducing DarkPlaces dedicated CPU load
- Replies: 8
- Views: 37997
Re: reducing DarkPlaces dedicated CPU load
Ooops. Ironically I introduced a resource leak in the engine if ~MHz is not found in the registry. Fixed.
- Wed Jan 14, 2015 12:07 am
- Forum: Programming Discussion
- Topic: reducing DarkPlaces dedicated CPU load
- Replies: 8
- Views: 37997
Re: reducing DarkPlaces dedicated CPU load
The engine patch is against recent DarkPlaces.
To get that geniune Transfusion experience with recent DarkPlaces, you need the HUD patch from Willis.
HUD patch: http://pastebin.com/2DkG0gtD
To get that geniune Transfusion experience with recent DarkPlaces, you need the HUD patch from Willis.
HUD patch: http://pastebin.com/2DkG0gtD
- Mon Jan 12, 2015 08:01 am
- Forum: Programming Discussion
- Topic: reducing DarkPlaces dedicated CPU load
- Replies: 8
- Views: 37997
Re: reducing DarkPlaces dedicated CPU load
I'm just mentioning this stuff in case someone finds it useful. None of the changes I made to the QC in 2013 were merged into the Transfusion repository, and I hope termit found the Transfusion HUD patch because it was never merged into the DarkPlaces repository either.
- Sun Jan 11, 2015 08:12 am
- Forum: Programming Discussion
- Topic: reducing DarkPlaces dedicated CPU load
- Replies: 8
- Views: 37997
reducing DarkPlaces dedicated CPU load
So I've been running a Transfusion server for a while, and I've been plagued constantly by high CPU load. Sometimes the load literally reaches 100% and players complain, why it lag. Finally I know why. Muzzle flashes leak entities. QC patch: http://pastebin.com/g3vAam8J Before I concluded that there...
- Sun Jan 11, 2015 08:06 am
- Forum: Programming Discussion
- Topic: Insta-Brink, headless corpses, muzzle flashes akimbo
- Replies: 16
- Views: 30630
Re: Insta-Brink, headless corpses, muzzle flashes akimbo
Update:
- Muzzle flash entity leak fixed.
- Tue May 06, 2014 03:56 am
- Forum: Blood Bath
- Topic: GameSpy Master Server List
- Replies: 18
- Views: 31676
- Sun Apr 13, 2014 11:35 pm
- Forum: Blood Bath
- Topic: GameSpy Master Server List
- Replies: 18
- Views: 31676
Re: GameSpy Master Server List
Good news: Blood II works with OpenSpy instead!
Good news: Live server list is on the web!
http://thps.info/status.php?game=blood2
Good news: Live server list is on the web!
http://thps.info/status.php?game=blood2